Game Dev
Looking for my portfolio? It’s over here.
A list of dev projects I designed for learning Godot engine/GDScript. Play one of my games!
*All projects use premade assets unless otherwise noted. I scripted and keyframed them. All games run in HTML5. iOS Safari not supported due to a bug on Apple’s end with ShaderArrayBuffer and WebGL2. I hear Firefox works for iOS.
Minesweeper
Play it here (HTML5, mouse or touch controls)
Project Date: 5/25/2024
Time to develop: About 10 hours
It’s Minesweeper. Left click to reveal a spot, use the numbers to determine how many spots around it are bombs, and flag spots that you’re sure are bombs with right click. Long press to place and remove flags on mobile. Make sure you bop out to the soundtrack while you’re playing, too.


Kiting Simulator
Play it here (modern browser + mouse, keyboard, or touch)
Project Date: 5/14/2024
Time in development: Around 25 hours
Infinitely spawning slimes want to eat you! Your only defense is a tiny pea shooter. Kite the slimes until you find a powerup that lets you decimate them. The slimes get progressively faster as you take more of them out. How long can you survive?


Getting over a thousand is hard. Impossible, some might say. I dare you to try.
Sci-fi Twin Stick Shooter
Play it here (requires a desktop browser + mouse/keyboard controls).
Project Date: 4/27/2024
Time spent developing: About 40 hours
Run through two levels firing at aliens and robots while managing ammo and health. Dash to avoid enemy projectiles or stay out of melee range. Go for a high score before respawning to try again.


IN THE PIPELINE
Endless Runner
Play it here (modern browser + MKB or controller)
Project Date: Unfinished
Run through randomly generated platforms gaining speed as you go. Collect stuff and dodge enemies and pits. It’s Tetris rules — You never win, you just do a little better each time.
Platformer
Play it here (modern browser + MKB or controller)
Project Date: Unfinished